Fnv satchel charge
WebDec 21, 2011 · This mod allows Demo Charges to be detonated with a detonator and also fixes the small bug of demo charges becoming frag mines after the player deactivates and picks up a charge. Compatibility: ************************* This mod should work with any mods that do not alter the Demolition Charge's projectile. Credits: ************************* WebNov 27, 2024 · FNV Arsenal Weapons Overhaul - Satchel Charge Fallout: New Vegas View all videos 0 Award Favorite Favorited Unfavorite Share This item has been added …
Fnv satchel charge
Did you know?
WebUnique weapons are highlighted with a darker background. ¹ Normal holdout weapon: May be concealed regardless of Sneak skill. ² Improved holdout weapon: May be concealed if Sneak ≥ 50. ³ May only be acquired if the player has chosen the Wild Wasteland trait. ⁴ Does bonus damage to robots and power armored foes. WebGun Runners (especially with DLC), Boomers munitions merchant (I forget where in Nellis he;s located), Silver Rush (plasma only), and with the DLC you can farm ED-E for free satchel charges by abusing the "wait" function, assuming you've passed skill-checks with him and found his upgrade chips in Lonesome Road.
WebJan 15, 2016 · Electron charge pack Standard: 0006b53e Bulk: 00158311 Max charge: 0015830e Energy cell Standard: 00020772 Bulk: 00158313 Max charge: 001582e0 Flamer fuel: 00029371 Microfusion cell … WebApr 10, 2024 · The item is a component of several items like a Weapon repair kit, Satchel Charge, Microfusion Cell Cluster, Time bomb, Time bomb high yield, Fat Mine, and Gas …
WebIncludes 7 items: Fallout: New Vegas, Fallout New Vegas: Dead Money, Fallout New Vegas: Honest Hearts, Fallout New Vegas: Old World Blues, Fallout New Vegas®: Lonesome Road™, Fallout New Vegas®: Gun … WebOct 2, 2016 · Fallout: New Vegas. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Because a satchel charge has an insane detection radius and an almost non-existent fuse, meaning that the blast happens fast and the enemy may not be even near its center. A bottlecap mine beeps for half an eternity, but chances are, it …
WebThe Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm the Charge. ...
The satchel charge is a weapon in the Fallout: New Vegas add-on Lonesome Road . Contents 1 Characteristics 1.1 Crafting 2 Locations 3 Notes 4 Behind the scenes 5 Gallery 6 References Characteristics The satchel charge is a placed explosive, and functions like other land mines. However, it has a significantly … See more The satchel charge is a placed explosive, and functions like other land mines. However, it has a significantly shorter fuse than other types. Even player characters with a very high Explosives skillwill set off enemy-placed … See more The satchel charge was supposed to be weaker, with a longer fuse. According to Joshua Sawyer, the damage was doubled and the fuse was shortened in the last week of … See more how many bullets does a ar-15 holdWebSatchel Charges. Fallout: New Vegas Xbox 360 Home Guides Q&A Cheats Saves Reviews Media News Board Topic Archived First Previous Page of 4 Last You're browsing the GameFAQs Message Boards as... high pub dining table glassWebSatchel charge Gameplay article: Lonesome Road A powerful explosive found in the Lonesome Road add-on. It is placed like any other mine but has a very short fuse, when used by both player and enemies. Even players with a very high explosives skill have only a very short time to disarm this weapon. T13 antipersonnel mine how many bullets does a glock 9 holdWebApr 1, 2012 · Lonesome Road Satchel Charge Nerf at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Cheats and God Items Lonesome Road Satchel Charge Nerf Lonesome Road Satchel Charge Nerf Endorsements 8 Unique DLs 107 Total DLs 154 Total views 14,856 Version 1 Download: Manual 2 items Last updated … how many bullets does a gun holdWebThe sensor module is a miscellaneous item in Fallout: New Vegas. It is used in the construction of the following items: Bottlecap mine Powder charge Fat Mine Gas bomb … how many bullets does a derringer holdWebSatchel Charges Status Deceased Alignment Temporary Companions Georgie is a strange man who began accompanying Al on his adventures during the Eliza series, contributing … how many bullets does a makarov holdWebApr 10, 2024 · The item is a component of several items like a Weapon repair kit, Satchel Charge, Microfusion Cell Cluster, Time bomb, Time bomb high yield, Fat Mine, and Gas bomb. This means that Scrap Electronics is required or is the key element to make all these weapons at workbenches which are all very important to progress through the game. how many bullets does a minigun hold